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July 07, 2008

Comments

That is the very definition of awesomeness. Er, the game launching, that is. The friend for life thing is good too, though ;)

Congratulations. I'll be buying this game on Wednesday. If I'm up I'll ping you.

As someone using XNA, it is great to see the first XNA based game being released and it has been great watching you build this game. Looks like you have taken XNA pretty far and produced an engaging game.

Again congratulations and I wish you much success.

Jamie,

What can I say? I had read the earlier interviews, and I just couldn't wrap my head around "most co-op game ever". I haven't read the blog in a while, so I missed the launch. A well-placed ad on XBL got my attention, and I recognized it "oh yeah, that's the Torpex game".

I downloaded the demo. Excellent. Solid design, rock solid framerate, helpful training that brings you up the curve nicely.

You got my money. Keep it up!

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