Robert Yang's article in The Escapist on using outdoors games to teach game design is pretty cool.
It reminded me of something I've thought for a while but never shared: as game simulations become more realistic, designing videogames becomes more like designing sports than designing, say, board or card games. FPS's have more in common with Capture The Flag than with chess.
Which, for me, is a problem, because I don't like sports. This is surely partly because I suck at them - always one of the small kids I could never hold my own in any competitive team sport. (But hey, I'm not a total geek, I used to be an ok surfer.)
But the fact that multiplayer FPS's only engage me for a day or two before I go on to play something else - I wonder if there's something more fundamental there, some fundamental trait of sports and FPS's which drives me away. I can hold my own in FPS's. (Sometimes.) In that arena size doesn't matter.
And I wonder if that fundamental trait is: slop. This isn't supposed to be a "sports are bad" post, I'm just rambling about my personal tastes, so maybe the word 'slop' sounds too pejorative. My point being in these highly complex systems like NFL football and counter-strike it's really hard to get a handle on what's going on, they're unpredictable, anything can happen (there, that's not so pejorative) whereas in board and card games the systems are usually so simple that you can predict the future, sometimes determine the exact right play, know you've got "the nuts". Board and card games are inherently more...tractable...than sports.
Not a good or a bad thing. Just a thing. Some people prefer it one way, some the other.
But I would say - if you're designing an FPS, sports-design may be more important than boardgame-design. Whereas if you're designing a turn-based strategy game or RPG, vice-versa.
It occurs to me now that Schizoid is more of a sport than a game, too, by this criteria. Maybe. It's a grey area. The behavior of the enemies is completely predictable, making it fairly tractable. Still, you could play live-action Schizoid tag: you have your red-shirts and blue-shirts (or shirts and skins probably easier to come by) and one of each is "it". Maybe the ones who are "it" wear crowns or something. When red "it" tags a blue guy they're out. When blue "it" tags a red guy they're out. If a blue guy tags blue "it" or red tags red "it" then they get to be "it". I wonder how it would play out...I'll have to try it some day.



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